Wednesday, July 17, 2013

Episode 23: Con Survival Guide

On this episode of GHR, we delve into Convention Survival. Whether you are going to your first convention or are a grizzled pro, this episode has plenty of tips. We even have tips from past guests who have been going to conventions as artists and authors! We also discuss our impressions of Pacific Rim and why Americans are no longer the center of the movie going Universe.

Link to download

Convention Survival Guide


A top Eleven list of tips & tricks

1) If you're picking up your badge or event tickets at the show, show up as early as humanly possible. I've seen those lines stretch up and down the length of the convention center several times before going out the doors, down two city blocks, and culminating in more than a three-hour wait, much of it in a scorching midday sun with no shade or refreshment in sight.
That sounds like an exaggeration. It isn't. I stood in that line. People in that line completely missed some of the events named on the tickets for which they were waiting, and then had to stand in another line to get refunds...
If you can get your stuff the day before, show up early and do it.

2) The biggest expense at a big convention is never the convention pass itself, or the food, or probably even the swag you buy; it's the housing. At a multi-day convention in a big city, you generally have two housing options: stay close to the show at huge expense, or pay much less and commute to the convention center. A low-cost hotel within walking distance is the 'holy grail' of conventions; you're better off finding ways to mitigate the expense than trying to find a perfect place to stay. If you want to sleep close to the convention on a budget, arrange to share housing with trusted friends. Splitting the cost of a hotel room four or six ways can make even the most overpriced of suites more affordable.

3) Break in your new shoes ahead of time. There's a lot more walking involved at these things than you expect, and it can be murder on your feet. Don't compound your discomfort by trying to wear a new set of footwear. (New socks are another matter. Bring a lot of those, and your feet will thank you.)

4) Make the exhibit hall your first and last stop. Get in there to get the hot new products that you absolutely must get before they sell out, but be sure to swing by again on the last day--some retailers mark down prices at the end of the show to move as much remaining stock as they can. (Shipping stuff home can be expensive.)

5) Please don't block the aisles, but expect to have to negotiate around those who do.
       A. You'll see people in great costumes stopped every few feet for photographs. Go ahead and ask them for pictures, but step aside as you do so that people can still get past you.
       B. If you can at all avoid it, don't haul around luggage on wheels within the exhibit hall. It slows you down and slows down those around you. That said, if you don't have a way to leave your stuff in a car or hotel room, at least be vigilant about its placement in the aisles. (The same goes for large backpacks.)
       C. Be patient with those who fail at these things. These obstacles can be frustrating, but don't let them drag you down. If you find yourself stuck in traffic, remember to enjoy the scenery: as you wait for the traffic jam to clear, check out all the cool stuff around you that you might not have looked at otherwise.

6) Bring hand sanitizer. At a convention you'll shake a lot of hands and come into contact with a lot of germs from other places--germs that your immune system isn't prepared to deal with. Give yourself a fighting chance to avoid the "con crud" by disinfecting regularly.

7) Try something new. Play a game you've never seen before, playtest something that isn't available yet, or participate in an event that you can't experience any other way. You'll remember that a lot longer than another round of something you could regularly play at home.

8) If there are convention exclusives or freebies you want, go pick them up right away. A lot of those are limited to a short supply, and when they're gone, they're gone.

9) Keep some generic tickets on hand, and don't be afraid to show up at a "sold out" event. More often than you might expect, the people who buy those tickets fail to arrive and a spot opens up for a spectator to become a participant.

10) For goodness sake, have fun! If the event you had your heart set on is sold out, go out right away and find something else to do! If you see an interesting game being demoed and you're able to try it, don't circle back later and hope for another chance...get in while you can! There's no shortage of fun activities to try at a big convention, but there IS a shortage of time. Make the most of it!

11) I strongly recommend the 1-2-5 rule (1 shower, 2 meals, and 5 hours of sleep a day for each day you're at the con). I also have the 5-10-20 rule for food budgeting ($5 for breakfast, $10 for lunch, and $20 for dinner)

Thanks to Christopher West, Patrick Stutzman, Matt and Angie Daley, S-Girl, Tisha Havens, William Lalum and Emily Kremer for their contributions to this episode

Monday, July 1, 2013

Episode 22- Joe Corroney

Geekhead Radio is back for your downloading pleasure! This episode, the fabulous comic illustrator Joe Corroney joins us! We discuss his body of work, which includes roleplaying games, Star Wars, GI Joe, Doctor Who, Star Trek and the X-files. He discusses his upcoming appearances at San Diego Comic Con and Celebration Europe II before surprising us with a sweet bit of SWAG for our upcoming contest. We also discuss Spielberg and Lucas bitching about media and your July Geek movies.

Link to download

Skewed News


Digital Projection - July Movies

  • Despicable Me 2
  • The Lone Ranger
  • Pacific Rim
  • Turbo
  • R.I.P.D.
  • RED 2
  • Frankenstein's Army
  • The Wolverine

Joe Corroney

Tuesday, June 18, 2013

Episode 20- E3, Apple and S-Girl

Geekhead Radio comes at you this week hot on the heels of E3 2013 and the Apple Worldwide Development Conference. We share our opinions on E3 and Preacher23 rants away at Apple. Clayton and Preacher discuss in as vague terms as possible their recent viewings of Man of Steel. We follow that with an in depth interview with S-Girl, also known as Shirl, a die hard anime fanfic writer, artist and overall geek. Join us for our views on the biggest conferences in entertainment and we delve even deeper into the Anime rabbit hole!

Link to download

Skewed News



S-Girl



S-Girl's Anime Recommendations

  • Crunchyroll and Funimation are moth fabulous sites to find free Anime often days after they are released in Japan
  • PsychoPASS

Wednesday, June 5, 2013

Episode 19- Happy Birthday GHR!

Episode 19- Happy Birthday GHR!

Some thought we’d never make it, but here we are! The first full year of Geekhead Radio! We wax incoherently about the past mistakes and triumphs after discussing recent news on Doctor Who, Ridley Scott’s decent into madness and Preacher’s true feelings about Star Trek Into Darkness! We also welcome back American Otaku! Oh, and we also announce the winner of our latest contest. We apologize for the poor audio quality since Preacher forgot to save the original track.




Link to download


Skewed News



Digital Projection 

Monday, May 20, 2013

Episode 18- Joe Peacock vs. The Asshats (May 19, 2013)

Who is Joe Peacock?

In 2012 he enraged millions of Geek when he tried to call out the exploitation that is happening now that Geek is Chic. His Article on CNN's Geekout has become the 2nd more viewed written word pieces behind the Death of Bin Laden.

GHR talks to Joe about his Art of Akira project and his passion to promote Science, Mathematics, the Arts, Animators and Animation. Then Courtney takes him to task to finding out what was really behind the now infamous article, and he wants for the Geek future.

The interview is insightful, passionate and goes to the root of what it means to be geek(for both genders). I think you be surprised at what you find out when you listen.


Link to download


Monday, April 29, 2013

Episode 17- Composing GHR with Jesse Harlin

On this episode of GHR, we have the multi-talented Jesse Harlin. You may know his work from many of the hallowed games released by Lucas Arts over the past 10 years, which include Star Wars the Old Republic, Republic Commando and The Force Unleashed. He tells us about the work behind the scenes in crafting the music that fuels our gaming experiences. He also discusses his creation of the Mandalorian Language and what some of the words were crafted to mean. Finally, we tease our next contest and give details as to how you can get entered! You missed it live, now download the newest episode of Geekhead Radio!



Link to download


Wednesday, April 17, 2013

GHR Episode 16 A Dark And Brickenless Night (April 14, 2013)

Like all things in life, not all things go according to plan. Preacher23, Perrian and Courtney return for Episode 16 of Geekhead Radio without a guest but we make the best of it. This episode we discuss Elder Sign, Sentinels of the Multiverse, the tragic end of Lucasarts and the birth of Dunderpate Music. So download “A Dark and Brickenless Night” and listen to half-assed nature of the Geekhead Radio podcast!



Link to download


Skewed News Elder Sign - Expansion Jayne Hats Jess Harlin Dark Horse loses license to Marvel for Star Wars US Supreme Court to hear arguments on case determining whether human genes are patentable NASA to lasso an Asteroid and put it in lunar orbit Digital Projection Spring Anime Series Defiance